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WebGL Context Info

Supported Context Name(s){webgl2, experimental-webgl2, webgl, experimental-webgl, moz-webgl}
GL VersionVERSION
Shading Language VersionSHADING_LANGUAGE_VERSION
VendorVENDOR
RendererRENDERER
AntialiasinggetContextAttributes().antialias
ANGLEAlmost Native Graphics Layer Engine
Major Performance CaveatfailIfMajorPerformanceCaveat

Debug Renderer Info

Unmasked VendorUNMASKED_VENDOR_WEBGL
Unmasked RendererUNMASKED_RENDERER_WEBGL

WebGL Fingerprint

WebGL Report Hashn/a
WebGL Image Hashn/a
WebGL Image

Vertex Shader

Max Vertex AttributesMAX_VERTEX_ATTRIBS
Max Vertex Uniform VectorsMAX_VERTEX_UNIFORM_VECTORS
Max Vertex Texture Image UnitsMAX_VERTEX_TEXTURE_IMAGE_UNITS
Max Varying VectorsMAX_VARYING_VECTORS
Best Float PrecisiongetShaderPrecisionFormat(VERTEX_SHADER)
Max Vertex Uniform Components:MAX_VERTEX_UNIFORM_COMPONENTS
Max Vertex Uniform Blocks:MAX_VERTEX_UNIFORM_BLOCKS
Max Vertex Output Components:MAX_VERTEX_OUTPUT_COMPONENTS
Max Varying Components:MAX_VARYING_COMPONENTS

Transform Feedback

Max Interleaved Components:MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Max Separate Attribs:MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Max Separate Components:MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

Rasterizer

Aliased Line Width RangeALIASED_LINE_WIDTH_RANGE
Aliased Point Size RangeALIASED_POINT_SIZE_RANGE

Fragment Shader

Max Fragment Uniform VectorsMAX_FRAGMENT_UNIFORM_VECTORS
Max Texture Image UnitsMAX_TEXTURE_IMAGE_UNITS
Float/Int Precision:getShaderPrecisionFormat(FRAGMENT_SHADER, HIGH_FLOAT/HIGH_INT)
Best Float PrecisiongetShaderPrecisionFormat(FRAGMENT_SHADER)
Max Fragment Uniform Components:MAX_FRAGMENT_UNIFORM_COMPONENTS
Max Fragment Uniform Blocks:MAX_FRAGMENT_UNIFORM_BLOCKS
Max Fragment Input Components:MAX_FRAGMENT_INPUT_COMPONENTS
Min Program Texel Offset:MIN_PROGRAM_TEXEL_OFFSET
Max Program Texel Offset:MAX_PROGRAM_TEXEL_OFFSET

Framebuffer

Max Draw Buffers:MAX_DRAW_BUFFERS
Max Color Attachments:MAX_COLOR_ATTACHMENTS
Max Samples:MAX_SAMPLES
Max Color Buffers:MAX_DRAW_BUFFERS_WEBGL
RGBA Bits[RED_BITS, GREEN_BITS, BLUE_BITS, ALPHA_BITS]
Depth / Stencil Bits:[DEPTH_BITS, STENCIL_BITS]
Max Render Buffer SizeMAX_RENDERBUFFER_SIZE
Max Viewport DimensionsMAX_VIEWPORT_DIMS

Textures

Max Texture SizeMAX_TEXTURE_SIZE
Max Cube Map Texture SizeMAX_CUBE_MAP_TEXTURE_SIZE
Max Combined Texture Image UnitsMAX_COMBINED_TEXTURE_IMAGE_UNITS
Max AnisotropyMAX_TEXTURE_MAX_ANISOTROPY_EXT
Max 3D Texture Size:MAX_3D_TEXTURE_SIZE
Max Array Texture Layers:MAX_ARRAY_TEXTURE_LAYERS
Max Texture LOD Bias:MAX_TEXTURE_LOD_BIAS

Uniform Buffers

Max Uniform Buffer Bindings:MAX_UNIFORM_BUFFER_BINDINGS
Max Uniform Block Size:MAX_UNIFORM_BLOCK_SIZE
Uniform Buffer Offset Alignment:UNIFORM_BUFFER_OFFSET_ALIGNMENT
Max Combined Uniform Blocks:MAX_COMBINED_UNIFORM_BLOCKS
Max Combined Vertex Uniform
Components:
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Max Combined Fragment Uniform
Components:
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

WebGL Extensions

Supported WebGL Extensions
Supported Privileged Extensions
{OES_texture_float; OES_texture_half_float; WEBGL_lose_context; OES_standard_derivatives; OES_vertex_array_object; WEBGL_debug_renderer_info; WEBGL_debug_shaders; WEBGL_compressed_texture_s3tc; WEBGL_depth_texture; OES_element_index_uint; EXT_texture_filter_anisotropic; EXT_frag_depth; WEBGL_draw_buffers; ANGLE_instanced_arrays; OES_texture_float_linear; OES_texture_half_float_linear; EXT_blend_minmax; EXT_shader_texture_lod; WEBGL_compressed_texture_atc; WEBGL_compressed_texture_pvrtc; EXT_color_buffer_half_float; WEBGL_color_buffer_float; EXT_sRGB; WEBGL_compressed_texture_etc1; EXT_disjoint_timer_query; WEBGL_compressed_texture_etc; WEBGL_compressed_texture_astc; EXT_color_buffer_float; EXT_disjoint_timer_query_webgl2; WEBGL_shared_resources; WEBGL_security_sensitive_resources; OES_fbo_render_mipmap; WEBGL_compressed_texture_s3tc_srgb; WEBGL_get_buffer_sub_data_async; EXT_clip_cull_distance; EXT_float_blend; EXT_texture_storage; OES_EGL_image_external; WEBGL_debug; WEBGL_dynamic_texture; WEBGL_multiview; WEBGL_subarray_uploads; OES_depth24; WEBGL_debug_shader_precision; WEBGL_draw_elements_no_range_check; WEBGL_subscribe_uniform; WEBGL_texture_from_depth_video; WEBGL_compressed_texture_es3; WEBGL_compressed_texture_astc_ldr; EXT_draw_buffers}